Leitão, Joana and Meuleman, Ben and Van De Ville, Dimitri and Vuilleumier, Patrik and LaBar, Kevin S (2020) Computational imaging during video game playing shows dynamic synchronization of cortical and subcortical networks of emotions. PLOS Biology, 18 (11). e3000900. ISSN 1545-7885
file_id=10.1371%2Fjournal.pbio.3000900&type=printable - Published Version
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Abstract
Emotions are multifaceted phenomena affecting mind, body, and behavior. Previous studies sought to link particular emotion categories (e.g., fear) or dimensions (e.g., valence) to specific brain substrates but generally found distributed and overlapping activation patterns across various emotions. In contrast, distributed patterns accord with multi-componential theories whereby emotions emerge from appraisal processes triggered by current events, combined with motivational, expressive, and physiological mechanisms orchestrating behavioral responses. According to this framework, components are recruited in parallel and dynamically synchronized during emotion episodes. Here, we use functional MRI (fMRI) to investigate brain-wide systems engaged by theoretically defined components and measure their synchronization during an interactive emotion-eliciting video game. We show that each emotion component recruits large-scale cortico-subcortical networks, and that moments of dynamic synchronization between components selectively engage basal ganglia, sensory-motor structures, and midline brain areas. These neural results support theoretical accounts grounding emotions onto embodied and action-oriented functions triggered by synchronized component processes.
Item Type: | Article |
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Subjects: | Open Article Repository > Biological Science |
Depositing User: | Unnamed user with email support@openarticledepository.com |
Date Deposited: | 03 Jan 2023 10:01 |
Last Modified: | 18 Mar 2024 04:31 |
URI: | http://journal.251news.co.in/id/eprint/15 |